This bachelor thesis investigates how an explorative and participatory design process can affect the development and design of new interactions and visualisations of a smartphone homescreen. It intensely deals with the research areas of one hand operation of smartphones and the personalisation of the displayed apps via app prediction. This work approaches the topic from a research and design perspective.
With Orbit Angle UI, the management of apps on the smartphone becomes simpler and smarter at the same time - to achieve this, the concept was developed in a participatory way with the users. The result is a customizable system that sorts the apps according to the time of day and location and at the same time is fast and easy to use with one hand.
Utropica is a bonus system that promotes sustainability and also raises awareness of sustainability. The idea is to support people to buy sustainable. In return they are rewarded with premiums and gain knowledge for sustainability. This concept was designed and evaluated by a group of Digital Media Master and Bachelor students.
As a student web developer I implemented the website of the Collaborative Research Centre EASE at the University of Bremen and was involved from the very beginning. The focus was on the design of the front-end and on content management, at the same time I completed some back-end tasks. I had the opportunity to bring in my own design ideas.
ScenARy was developed as an interdisciplinary group project of the University of the Arts and the University of Bremen. ScenARy is a mobile application that allows the creation of virtual stage sets for theaters within minutes. Scenes can be created live on set via Argument Reality. This project was developed under the supervision of first.stage Projekt of the University of Bremen and with the cooperation of the Landestheater Linz in Austria.
Nanda is a start-up project which was developed during an interdisciplinary founding project of the University of Bremen and the University of the Arts. Nanda is a speech-based dating app concept which is the continuation of my "Voice Love" project. Eight students from the fields of computer science, business administration and media design have created a business model and built a start-up on it. The project was accompanied and supported by the chair LEMEX of the University of Bremen.