This bachelor thesis investigates how an explorative and participatory design process can affect the development and design of new interactions and visualisations of a smartphone homescreen. It intensely deals with the research areas of one hand operation of smartphones and the personalisation of the displayed apps via app prediction. This work approaches the topic from a research and design perspective.
In the course "Methods of participatory software development" at the University of Bremen, we were introduced to different methods and their origins in scientific publications that we can use them for our project. Every week a member had to work more intensively with one method and prepare it for the seminar. In my work I intensively studied the Cultural Probes and made some myself.
With Orbit Angle UI, the management of apps on the smartphone becomes simpler and smarter at the same time - to achieve this, the concept was developed in a participatory way with the users. The result is a customizable system that sorts the apps according to the time of day and location and at the same time is fast and easy to use with one hand.